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Friday, December 7, 2012

Progress - 12/7/12

If you pledge $20 or more on IndieGoGo, you will receive all DLC for Q.U.A.D up to a week early! If you pledge $30 or more, you'll receive a free copy of Q.U.A.D!


Lancaster Ranch - Storage Room, Black X, and more


ALPHA 2 has finally been released! You can download it by going to the Downloads tab. Other than that, I've worked on adding more dynamic hauntings and sounds. I also updated the controls at the start of the game to fit ALPHA 2. I fixed just about every bug from ALPHA 1. I took out the settings menu from ALPHA 2 due to major lag, I tested this on two separate computers. A Linux version of Q.U.A.D will be released on launch! There will also be Linux version of the ALPHAs released along with the Windows and Mac versions. Fund IndieGoGo to get the Linux versions updated often. We plan to release ALPHA 2 for all three OS.


Changelog:

  • Added footstep, ambiance, and other sounds for a realistic environment.
  • Fixed noclipping bug.
  • Added Flashlight Battery System and UI.
  • Fixed mesh renderers for apparitions(They are only visible when triggered).
  • Added random noises(A noise such as knocking, footsteps, banging, etc. will play randomly).
  • Added headbobber for realistic walking.
  • Added settings menu.
  • Removed jumping(To avoid players leaving the map).
  • Changed a few controls.
  • Added black X(Keeping quiet about it...)
  • Added strange voices.
  • Added weather sounds(Thunder, wind, etc.)
  • Fixed walking speed.
  • Linux version announced
  • Removed settings menu from ALPHAs due to lag
  • Added more dynamic hauntings
  • ALPHA 2 released!

I plan to release the game sometime in mid 2013. If it gets finished before then, I might release it earlier. When the game gets finished depends very heavily on your feedback from playing the ALPHAs, so please download, play, and comment your feedback on them! Thanks!
Lancaster Ranch - Storage Room, Black X, and more
We've started our IndieGoGo campaign with our goal of $2000! Let's make it happen! A pledge of at least $20 will get your all FREE DLC for Q.U.A.D up to a week earlier than non-pledgers! A pledge of $30 will get you a free copy of Q.U.A.D when it's released! A pledge of $60 will get you up to 2 copies of Q.U.A.D for 60% off to give to a few friends(THIS OFFER IS ONLY VALID THROUGH DECEMBER 24th)! Spread the word!

HELP ME RAISE MONEY FOR Q.U.A.D: Indiegogo.com
 
The IndieGoGo project will help fund the game's development, production, publishing, and more to improve your enjoyment of the game. I intend to release Q.U.A.D on Steam or Desura, but I can't do it without you guys and gals help! Thank you all so much! Thanks for all the feedback, it makes developing this game worth it!

DOWNLOAD ALPHA 2 NOW!
Windows: Q.U.A.D ALPHA 2

Mac: COMING DECEMBER 8TH

Linux: COMING DECEMBER 8TH


Follow our blog to get updates as soon as they happen!
 
Q.U.A.D  Help us rise in popularity!

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VOTE Q.U.A.D FOR INDIE OF THE YEAR!


2012 Indie of the Year Awards via Indie DB


Wednesday, December 5, 2012

Progress - 12/5/12

If you pledge $20 or more on IndieGoGo, you will receive all DLC for Q.U.A.D up to a week early! If you pledge $30 or more, you'll receive a free copy of Q.U.A.D!


Flashlight Battery UI and Apparition ALPHA 1 has finally been released! You can download it by going to the Downloads tab. I've spent the past few days working on more scares. I've added multiple triggers to activate when another finishes, you'll see what I mean in ALPHA 2. I fixed many bugs such as clipping issues. I also fixed mesh renderers so that they activate only when triggered. I also changed a few controls and control bugs. A Linux version of Q.U.A.D will be released on launch! There will also be Linux version of the ALPHAs released along with the Windows and Mac versions. Fund IndieGoGo to get the Linux versions updated often. We plan to release ALPHA 2 for all three OS.

Changelog:

  • Added footstep, ambiance, and other sounds for a realistic environment.
  • Fixed noclipping bug.
  • Added Flashlight Battery System and UI.
  • Fixed mesh renderers for apparitions(They are only visible when triggered).
  • Added random noises(A noise such as knocking, footsteps, banging, etc. will play randomly).
  • Added headbobber for realistic walking.
  • Added settings menu.
  • Removed jumping(To avoid players leaving the map).
  • Changed a few controls.
  • Added black X(Keeping quiet about it...)
  • Added strange voices.
  • Added weather sounds(Thunder, wind, etc.)
  • Fixed walking speed.

I plan to release the game sometime in mid 2013. If it gets finished before then, I might release it earlier. When the game gets finished depends very heavily on your feedback from playing the ALPHAs, so please download, play, and comment your feedback on them! Thanks! Flashlight Battery UI and Apparition We've started our IndieGoGo campaign with our goal of $2000! Let's make it happen! A pledge of at least $20 will get your all FREE DLC for Q.U.A.D up to a week earlier than non-pledgers! A pledge of $30 will get you a free copy of Q.U.A.D when it's released! A pledge of $60 will get you up to 2 copies of Q.U.A.D for 60% off to give to a few friends(THIS OFFER IS ONLY VALID THROUGH DECEMBER 24th)! Spread the word! HELP ME RAISE MONEY FOR Q.U.A.D: Indiegogo.com The IndieGoGo project will help fund the game's development, production, publishing, and more to improve your enjoyment of the game. I intend to release Q.U.A.D on Steam or Desura, but I can't do it without you guys and gals help! Thank you all so much! Thanks for all the feedback, it makes developing this game worth it!

DOWNLOAD ALPHA 1 NOW! Windows: Q.U.A.D ALPHA 1

Mac: Q.U.A.D ALPHA 1 (Mac)

Linux: COMING SOON!


Follow our blog to get updates as soon as they happen!

 Q.U.A.D Help us rise in popularity!

 Follow us on Twitter Follow us on Twitter!

VOTE Q.U.A.D FOR INDIE OF THE YEAR!
2012 Indie of the Year Awards via Indie DB


Monday, December 3, 2012

Progress- 12/3/12

Lancaster Ranch

ALPHA 1 has finally been released! You can download it by going to the Downloads tab. Other than that, I've completed the Slave Quarters and started on another location, Lancaster Ranch, and will return to Achtley Plantation later. Lancaster Ranch is even more haunted than Achtley, so be prepared for more scares. I've also launched Q.U.A.D's IndieGoGo campaign with our goal set at $2000.

I've almost finished most of the features. I've been mostly working on level art and gameplay mechanics since the last progress update. I looked at a list of bugs and glitches that were reported from the latest ALPHA and didn't find many, which is good. Aside from download issues, players seem to get lost too easily and have problems accessing notes. I've added in a gate that surrounds the map so the player can follow it around to other buildings.  To read the notes, you have to look directly at them and press 'E'. The note script casts a ray from the viewport point to the screen in order for the notes to be accessed. Eventually, I will change this and notes can be accessed by just simply calculating the player's distance from the note and opening it when the player is in range. I plan for ALPHA 2 for Windows to be out this Friday and Saturday for Mac. I've also started Q.U.A.D's IndieGoGo campaign. I set the goal at $2000 just as a base. We don't necessarily have to reach $2000, but it would be appreciated if we did! So help out and donate! There are some awesome rewards you get for pledging a certain amount, such as early DLC drops, a free copy of Q.U.A.D, etc.

Features:


  • Weather System: A Weather System adds atmosphere and makes the game more realistic. Prominent scares and hauntings will be determined by the weather. If it's raining or storming, haunts and scares will be more abundant than when it is clear or dry. Note that all maps will be set at night. Weather will also affect equipment and your flashlight, meaning equipment wand your flashlight will have their life, or yours, short.
  • DLC Content: Bi-weekly DLC drops for Q.U.A.D that add new maps, stories, features, mechanics, hauntings, and even more. All DLC content will not cost anything and will be entirely free to the player. Players can expect 2 to 3 new locations in DLC drops. People who pre-order Q.U.A.D will get DLC content up to a week early.
  • Achievement System: A list of achievements you've gotten throughout the game will be displayed at the end of every level. You can compete with other players for the highest Achievement Score. Basic Achievements will count for about 5 to 8 points, Intermediate Achievements will count for about 10 to 15 points, and Advanced Achievements will count for about 20+. Achievement Score can be viewed while playing a level.  
Lancaster Ranch

  • Flickering Lights: Most lights now flicker when your flashlight is turned off, but turn off when the flashlight is enabled, adding an eerie feeling. Your flashlight will also flicker when it's battery is low.
  • XBOX 360 Controller Support : Q.U.A.D will launch a full XBOX 360 Controller support, along with the native mouse and keyboard.
  • Scare System: A totally new scare system allows you to experience different hauntings each time. Adding new triggers, loud sounds, multiple, heart-stopping scares, and more. This makes the game more suspenseful and memorable, to make sure that no one will miss anything. Trust me, you won't.
Lancaster Ranch

  • Flashlight (camera light): Creates a bright, short-ranged light to help you see in the pitch, dark blackness. Your flashlight runs on batteries and goes out every 5 to 10 minutes. Beware that when your flashlight is out, hauntings will happen more often than when it is on. Lights that would be on when the flashlight is normally turned off will not be on. It will flicker when it's battery power is low. To save it from going out or to power it back on, collect batteries at your HQ, which will be located at the front of the map.
  • Inventory System: Before you play each map, you will get to add equipment to your inventory. You can use this equipment in-game to gain evidence of the paranormal. Equipment includes camera spikes, parabolic microphones, EMF detectors, Electromagnetic Apparition Field Scanner, energy pumps, etc. You will get a chance to use all of these things to uncover the dark and evil back story of every map. Beware that using equipment will cause scares to become more prominent than not using equipment. To get the full effect, use some equipment and turn off your flashlight. But you might want to keep an extra pair of pants nearby, or change your computer chair to a toilet.
  • Amnesia Note System: Notes containing info on the back story of the location will be found in every map just as Amnesia: The Dark Descent does. Every note will lead up to the main story of the game, which will connect to Craig Hatcher's background. A few easter egg notes can be found in special places in every location. Notes can only be read once so read them thoroughly, you never know you might just finish reading a note and turn around only to meet a demon head staring down into your miserable soul.

My goal is to release the game by Summer 2013. If it gets finished before then, I might release it earlier. When the game gets finished depends very heavily on your feedback from playing the ALPHA's, so please download, play, and comment on them! Thanks!

We've started our IndieGoGo campaign with our goal of $2000! Let's make it happen! A pledge of at least $20 will get your all FREE DLC for Q.U.A.D up to a week earloer than non-pledgers! A pledge of $30 will get you a free copy of Q.U.A.D when it's released! A pledge of $60 will get you up to 2 copies of Q.U.A.D for 60% off to give to a few friends(THIS OFFER IS ONLY VALID THROUGH DECEMBER 24th)! Spread the word!

HELP ME RAISE MONEY FOR Q.U.A.D: Indiegogo.com
  
The IndieGoGo project will help fund the game's development, publishing, and production. I intend to release Q.U.A.D on Steam or Desura, but I can't do it without you guys and gals help! Thank you all so much! Thanks for all the feedback, it makes developing this game worth it!

DOWNLOAD ALPHA 1 NOW!
Windows: Q.U.A.D ALPHA 1

Mac: Q.U.A.D ALPHA 1 (Mac)

Thursday, November 29, 2012

Progress - 11/30/12

Slave Quarters
ALPHA 1 has finally been released! You can download it by going to the Downloads tab. Other than that, I've almost completed the level art for Achtley Plantation. I've added in the Slave Quarters, which is located south of the Church. I've also added a few notes linked to the story and an easter egg note. We will also be launching our IndieGoGo campaign sometime next week! Please leave your feedback on the game! Thanks for your support!



So far, I've been working on finishing these features for the game. I've added a few new ones to add more enjoyment to the game. Here are the upcoming features you will get to see:

Weather System: A Weather System adds atmosphere and makes the game more realistic. Prominent scares and hauntings will be determined by the weather. If it's raining or storming, haunts and scares will be more abundant than when it is clear or dry. Note that all maps will be set at night. Weather will also affect equipment and your flashlight, meaning equipment wand your flashlight will have their life, or yours, short.

Flickering Lights: Most lights now flicker when your flashlight is turned off, but turn off when the flashlight is enabled. Your flashlight will also flicker when it's battery is low.

XBOX 360 Controller Support
: Q.U.A.D will launch a full XBOX 360 Controller support, along with the native mouse + keyboard.


Q.U.A.D - Wallpaper #1

Scare System: A totally new scare system allows you to experience different hauntings each time. Adding new triggers, loud sounds, multiple, heart-stopping scares, and more. This makes the game more suspenseful and memorable, to make sure that no one will miss anything. Trust me, you won't.

Open Source Particle System: A custom particle system that exposes particle movement deltaTime among other things. This will create vanishing effects and orb movement that can be seen and captured more easier. This will also add more effect to the Weather System so that rain, snow, sleet, etc. will animate more smoothly in the game.

Flashlight (camera light)
: Creates a bright, short-ranged light to help you see in the pitch, dark blackness. Your flashlight runs on batteries and goes out every 5 to 10 minutes. Beware that when your flashlight is out, scares will happen more often than when it is on. Lights that would be on when the flashlight is normally turned off will not be on. It will flicker when it's battery power is low. To save it from going out or to power it back on, collect batteries at your HQ, which will be located at the front of the map.

Slave Quarters

Inventory System: Before you play each map, you will get to add equipment to your inventory. You can use this equipment in-game to gain evidence of the paranormal. Equipment includes camera spikes, parabolic microphones, EMF detectors, Electromagnetic Apparition Field Scanner, energy pumps, etc. You will get a chance to use all of these things to uncover the dark and evil back story of every map. Beware that using equipment will cause scares to become more prominent than not using equipment. To get the full effect, use some equipment and turn off your flashlight. But you might want to keep an extra pair of pants nearby, or change your computer chair to a toilet.

Interactive Minimap
has been scrapped. I still might put in a mini-map, but it will not been interactive and will only show your direction.
Thank you for your support! Be sure to leave feedback below! Be sure to download ALPHA 1 and back periodically for updates!


DOWNLOAD ALPHA 1 NOW!
Q.U.A.D ALPHA 1