ALPHA 1 has finally been released! You can download it by going to
the Downloads tab. Other than that, I've completed the Slave Quarters
and started on another location, Lancaster Ranch, and will return to
Achtley Plantation later. Lancaster Ranch is even more haunted than
Achtley, so be prepared for more scares. I've also launched Q.U.A.D's
IndieGoGo campaign with our goal set at $2000.
I've almost finished most of the features. I've been mostly
working on level art and gameplay mechanics since the last progress
update. I looked at a list of bugs and glitches that were reported from
the latest ALPHA and didn't find many, which is good. Aside from
download issues, players seem to get lost too easily and have problems
accessing notes. I've added in a gate that surrounds the map so the
player can follow it around to other buildings. To read the notes, you
have to look directly at them and press 'E'. The note script casts a ray
from the viewport point to the screen in order for the notes to be
accessed. Eventually, I will change this and notes can be accessed by
just simply calculating the player's distance from the note and opening
it when the player is in range. I plan for ALPHA 2 for Windows to be out
this Friday and Saturday for Mac. I've also started Q.U.A.D's IndieGoGo
campaign. I set the goal at $2000 just as a base. We don't necessarily
have to reach $2000, but it would be appreciated if we did! So help out
and donate! There are some awesome rewards you get for pledging a
certain amount, such as early DLC drops, a free copy of Q.U.A.D, etc.
Features:
- Weather System:
A Weather System adds atmosphere and makes the game more realistic.
Prominent scares and hauntings will be determined by the weather. If
it's raining or storming, haunts and scares will be more abundant than
when it is clear or dry. Note that all maps will be set at night.
Weather will also affect equipment and your flashlight, meaning
equipment wand your flashlight will have their life, or yours, short.
- DLC Content:
Bi-weekly DLC drops for Q.U.A.D that add new maps, stories, features,
mechanics, hauntings, and even more. All DLC content will not cost
anything and will be entirely free to the player. Players can expect 2
to 3 new locations in DLC drops. People who pre-order Q.U.A.D will get
DLC content up to a week early.
- Achievement System:
A list of achievements you've gotten throughout the game will be
displayed at the end of every level. You can compete with other players
for the highest Achievement Score. Basic Achievements will count for
about 5 to 8 points, Intermediate Achievements will count for about 10
to 15 points, and Advanced Achievements will count for about 20+.
Achievement Score can be viewed while playing a level.
- Flickering Lights:
Most lights now flicker when your flashlight is turned off, but turn
off when the flashlight is enabled, adding an eerie feeling. Your
flashlight will also flicker when it's battery is low.
- XBOX 360 Controller Support : Q.U.A.D will launch a full XBOX 360 Controller support, along with the native mouse and keyboard.
- Scare System:
A totally new scare system allows you to experience different
hauntings each time. Adding new triggers, loud sounds, multiple,
heart-stopping scares, and more. This makes the game more suspenseful
and memorable, to make sure that no one will miss anything. Trust me,
you won't.
- Flashlight (camera light):
Creates a bright, short-ranged light to help you see in the pitch,
dark blackness. Your flashlight runs on batteries and goes out every 5
to 10 minutes. Beware that when your flashlight is out, hauntings will
happen more often than when it is on. Lights that would be on when
the flashlight is normally turned off will not be on. It will flicker
when it's battery power is low. To save it from going out or to power
it back on, collect batteries at your HQ, which will be located at the
front of the map.
- Inventory System:
Before you play each map, you will get to add equipment to your
inventory. You can use this equipment in-game to gain evidence of the
paranormal. Equipment includes camera spikes, parabolic microphones,
EMF detectors, Electromagnetic Apparition Field Scanner, energy pumps,
etc. You will get a chance to use all of these things to uncover the
dark and evil back story of every map. Beware that using equipment will
cause scares to become more prominent than not using equipment. To
get the full effect, use some equipment and turn off your flashlight.
But you might want to keep an extra pair of pants nearby, or change
your computer chair to a toilet.
- Amnesia Note System:
Notes containing info on the back story of the location will be found
in every map just as Amnesia: The Dark Descent does. Every note will
lead up to the main story of the game, which will connect to Craig
Hatcher's background. A few easter egg notes can be found in special
places in every location. Notes can only be read once so read them
thoroughly, you never know you might just finish reading a note and
turn around only to meet a demon head staring down into your miserable
soul.
My goal is to release the game by Summer 2013. If it gets
finished before then, I might release it earlier. When the game gets
finished depends very heavily on your feedback from playing the ALPHA's,
so please download, play, and comment on them! Thanks!
We've started our IndieGoGo campaign with our goal of $2000! Let's
make it happen! A pledge of at least $20 will get your all FREE DLC for
Q.U.A.D up to a week earloer than non-pledgers! A pledge of $30 will get
you a free copy of Q.U.A.D when it's released! A pledge of $60 will
get you up to 2 copies of Q.U.A.D for 60% off to give to a few
friends(THIS OFFER IS ONLY VALID THROUGH DECEMBER 24th)! Spread the
word!
HELP ME RAISE MONEY FOR Q.U.A.D:
Indiegogo.com
The IndieGoGo project will help fund the game's development,
publishing, and production. I intend to release Q.U.A.D on Steam or
Desura, but I can't do it without you guys and gals help! Thank you all
so much! Thanks for all the feedback, it makes developing this game
worth it!
DOWNLOAD ALPHA 1 NOW!
Windows:
Mac: